Heroes that are good at this are called initiators. Initiation: The act of starting an engagement on your team’s terms, typically by way of catching the enemy team off guard. Illusions typically deal a fraction of a hero’s attack damage, and take more incoming damage as well. Illusion: A weaker copy of a hero, created by abilities or items. Proper harassment can force core heroes, in particular, to retreat from the lane, thus missing out on valuable gold and experience. Harassment is typically done using either regular attacks or spells. Harassment: The act of attacking enemy heroes in the lane in order to gain a health advantage over them. Usually, this is the top lane for Radiant and the bottom lane for Dire. Hard Lane: A lane in which the creeps meet closer to the tower of the enemy team. Typically done with two or more teammates simultaneously. Gank: The act of attempting to kill an enemy hero by taking them by surprise. The fountain meanwhile attacks enemy units that get too close with powerful rapid fire blasts. Friendly units within range of their side’s fountain receive greatly increased health and mana regeneration. Heroes that can flash farm typically have access to spells that can easily kill creeps.įountain: A building located at the very end of each team’s base. Similar to stun.ĭive: The act of pursuing an enemy hero despite entering tower attack range while doing so.įarming: The act of killing (or “last hitting”) creeps to earn gold and experience.įlash Farming: Farming at a fast pace. Known as the “Scourge” in DotA Allstars.ĭisable: A spell, effect, or ability that prevents a hero from moving, attacking, or using their own abilities/items. The Dire side is located on the top right half of the map, bisected by the river. Unique to Dota 2 when it comes to MOBAs in general.ĭire: A faction in Dota 2. Denying is done to deprive the enemy team of experience and gold. Opposite of buff.ĭeny: Intentionally killing a friendly unit or destroying a friendly building. Good creep equilibrium involves keeping the creep wave close to your team’s tower without putting creeps in that tower’s attack range.ĭebuff: A detrimental effect that hobbles or cripples enemy units in some way. Anything that isn’t a courier, building, ward, or hero is considered a creep.Ĭreep Equilibrium: A concept that refers to the positioning of creeps in the lane relative to each side’s closest tower. More typically used to refer to the former.Ĭreeps: The basic units in Dota 2. Each player is assigned their own courier for free.ĬS/Creep Score: The number of last hits and denies a hero has. Carries, mid laners, and offlaners are typically considered to all be cores.Ĭourier: A unit that ferries items from the shops to heroes on the map. Expressed in seconds.Ĭore: A classification used to refer to heroes that have high farm priority. (Image by Valve)Ĭooldown: Refers to a period of time when an ability or item cannot be used until the cooldown itself ends. Bots are available to play against in custom games and co-op matches.Īnti-Mage is one of the most iconic carries in Dota 2. Although not very representative of real players’ movement and skill, new players can play against bots to learn the basics. AKA “ Rax” for short.īlocking: Can mean either the act of physically blocking a creep wave with one’s hero to impede their movement (thus forcing the wave to meet opposing creeps later), or blocking neutral creep camps by placing a ward or unit inside the spawn box.īot: Computer-controlled opponent. On the other hand, destroying all six of a team’s barracks grants the team that did so Mega Creeps, which are strong enough to kill heroes with sufficient numbers. Also known as “ BD” for short.īarracks: A building that - once destroyed - upgrades the creeps of the team that destroyed it with more health and attack damage in that lane. Largely prevented by backdoor protection. A command or suggestion to retreat from an engagement.īackdoor: Attacking enemy structures such as towers without the assistance of creeps in the lane, thus “skipping” the natural process of hitting buildings. AoE abilities deal damage over an area of the playing field, rather than just to a single unit.ī: Short for “back” or “get back”. Destroying the Ancient is the objective in Dota 2, and the first team to do so wins the game.ĪoE: AKA Area of Effect. There exists only one of each for both the Radiant and the Dire. Also known as hate in MMOs.Īncient: Massive structures found in each side’s base. Dota 2 Key TermsĪggro: Gaining the attention of an enemy unit or the focus of a specific enemy, forcing them to attack you. We’ve got you covered as you learn and discover what your teammates mean when they say things to you in-game.
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